Patch 1.4.4 notes


Changelog:

  • Reverted movement back to feel 'snappy' again.
    • After gathering feedback for a week or so and playing through a bunch myself, I made the call to switch back to the old movement system (turned up air drag, but also turned up acceleration). 
    • The player should control much easier now, with less emphasis on momentum and more on clean movements in ai
  • Reworked the way that wind pushes the player
    • wind now provides a steady offset to the player's velocity instead of accelerating
  • Revised a ton of levels, added more goldfields levels and more
    • Many early levels (even the earliest, most trivial ones) now have "optimal" paths with a boost available. I think it'll be more fun this way, but we'll see
    • Added challenging difficulty levels
  • Fixed wizard and pocket storm items
    • Wizard now works as intended, making the player levitate upwards slowly
    • Pocket storm now boosts you upwards if used while falling
    • Both items will simply boost drill pwr when used while digging now
  • Added new item - pickaxe
    • Implementation is mostly finished, but lacks polish
  • Fixed a bug where moving platforms would not start moving again after resuming
  • Added a short "intro animation" when starting a run. The player no longer hovers weirdly in the air before starting a game.
  • Added a new ui element for active consumable effects (such as shotgun shells, SOS)

Files

sky-drill-web-beta.zip Play in browser
Version 1.4.4 18 hours ago
sky-drill-mac-beta.zip 140 MB
Version 1.4.4 18 hours ago
sky-drill-win-beta.zip 115 MB
Version 1.4.4 18 hours ago

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