Patch 1.2(a-e) changelog


SKYDRILL 1.2 patch notes

Patches 1.2 - 1.2e

Rambling - scroll down for full patch notes 

WELCOME BACK EVERYONE! To the patch notes section nobody will ever read. That means I can say whatever I want here.  <-- Have some badly drawn banana milk (I sure hope my mom isn't reading this). 

The game has changed a LOT since the post Ludum Dare patch (1.1), with 1.2e in particular being the largest patch the game will probably ever receive. The biggest change is the addition of the Shop as a core gameplay mechanic. With the shop's introduction, there is now a secondary loop for the game: selling treasure, and buying items

Needless to say, I bit off a bit more than I should have with this one. It's hard to overstate just how big an impact the shop has on the game's mechanics / design (basically, it required a LOT of new mechanics in order to be compatible with the existing gameplay loop), especially since the original jam version of the game was in no way designed around a shop with an item economy. However, I'm ultimately satisfied(ish) with how it turned out. So far, it seems like the shop does add value to the game. My favorite part has been seeing my friends react to the different items (each of which has a piece of very RoR-like lore). Will anyone but my inner circle ever get the jokes here? Nope. But that's ok.

I went down a full OAuth loophole implementing the online leaderboard. For a solid three days or so, it felt like I was back in the SWE trenches (working out the backend for this project was surprisingly fun though, all things considered). Now, the game has an extremely-jank-but-working implementation for Discord auth integration! Finally, I can see PumpShotty64 and Aiidox with a worse score than me on a leaderboard— true bliss. All the headache of working with Firestore, wiped away in an instant. (Incidentally, if any other Godot game devs want help with accomplishing a similar login flow w/ Discord for their game, throw me a message).

Alright, enough rambling. I'm going to compile 1.2-1.2e together in this changelog to save time. For anyone reading this and interested in more rambling (probably just one person: future me), expect another YouTube devlog in the coming weeks. See ya. <-- (Have another drink before you go)

Special thanks to @poketostorm and @pumpshotty64 for playtesting help.

Patch notes - full(ish) changelog:

Core changes:

  • Added Equipment items
  • Added Consumable items
  • Added Upgrade items
  • Added the Shop
  • Updated Beachfront sprite and Background
  • Added Seagulls (and SeagullBro)
  • Added vertical screen-stretching effect when falling
  • Added Online Leaderboard with Discord login
  • Added Inventory
  • Added Equipment Belt for using items during a run
  • Added new sub-category levels: trivial, ice_intro, warning, chasm, and special (item reward level)
  • Added new treasure types: glazed marbles, bananas, watermelon tourmaline

Full item list:

Upgrades:

  • Added Boomstick
  • Added Equipbelt Slot
  • Added Ice Core
  • Added Inventory Slot
  • Added SOS
  • Added Vertigo

Equipment:

  • Added Additive Marbles
  • Added Cat
  • Added Chalk Bag
  • Added 13th King
  • Added Daring8
  • Added BottomShelfDill
  • Added 3D Printed Figurine
  • Added Mochi (A)
  • Added Seventeen's Monocle
  • Added Parachute
  • Added Pocketstorm
  • Added Puzzle Cube
  • Added Rapier
  • Added Saving Throw
  • Added STARPOP fizzy delight
  • Added Ushanka
  • Added Violin

Consumables:

  • Added Wonder Milk
  • Added PumpShot Gummy
  • Added Voucher
  • Added Taco
  • Added magicAlias

The Immediate Future

I'd like to start doing more change logs as I keep adjusting the game's balance, add content, and overall prep it for release. As such, expect more frequent, granular change logs in the coming weeks. 


That is all. Goodbye for now! 

Files

skydrill1_2e-win.zip 104 MB
45 days ago
skydrill1_2e-mac.zip 131 MB
45 days ago

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