Patch 1.3.0.2 changelog
SKY DRILL » Devlog
Patch notes 1.3.0.2
Some pretty big level changes, bug fixes, couple item tweaks Additions
- Added a new texture for the sell goods button.,
- Added a few fossil textures underground (they're only decorations... for now) (thanks @jawnsonbit for the drawing them),
Items
- Violin will now forcefully re-add items to your inventory
- Before it was not always forcing the item in, resulting in "ghost items" in the equip belt (which I think is part of what was causing bugs like
Bug: Using 30+ items in a run c…),
- Before it was not always forcing the item in, resulting in "ghost items" in the equip belt (which I think is part of what was causing bugs like
- 8 ball gravity will now only affect downwards velocity. This way the item is beneficial even during the climbing phase, without stunting jumps. (thanks @Poketostorm ),
- Increased the streak increment for the S.O.S. upgrade (airdrops) from 3->5
- this thing + item stacking will be patched/tweaked soon,
Levels
- Revised a huge chunk of ice_intro (lvls 40ish to 85) and hard (100+) levels. (including @PumpShotty64 that one level you told me about.)
- In general, all levels should now feel more 'do-able' even if you're on a streak.
- Also, lots of levels should have more opportunities for getting large boosts (springs, boost coins),
- In general, all levels should now feel more 'do-able' even if you're on a streak.
- Chasm level changes and more challenging mechanics are coming soon^tm,
Other Fixes
- Fixed a bug where boosting out of the "hover" animation after level 100+ would result in this weird interaction (thanks @Wishful )
Game becomes slow motion
Files
sky-drill-mac-beta.zip 142 MB
Version 1.3.0.2 Aug 02, 2025
sky-drill-win-beta.zip 115 MB
Version 1.3.0.2 Aug 02, 2025
Get SKY DRILL
SKY DRILL
skydiving mining drill
| Status | In development |
| Author | swordguy47 |
| Genre | Platformer |
| Tags | 2D, Casual, drill, Incremental, mining, No AI, Pixel Art, Roguelite, skydiving |
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- 1.1 - small patchMay 05, 2025

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