Patch 1.3.0.2 changelog


Patch notes 1.3.0.2

Some pretty big level changes, bug fixes, couple item tweaks Additions

  • Added a new texture for the sell goods button.,
  • Added a few fossil textures underground (they're only decorations... for now) (thanks @jawnsonbit for the drawing them),

Items

  • Violin will now forcefully re-add items to your inventory
    • Before it was not always forcing the item in, resulting in "ghost items" in the equip belt (which I think is part of what was causing bugs like

      Bug: Using 30+ items in a run c…),

    ,
  • 8 ball gravity will now only affect downwards velocity. This way the item is beneficial even during the climbing phase, without stunting jumps. (thanks @Poketostorm ),
  • Increased the streak increment for the S.O.S. upgrade (airdrops) from 3->5
    • this thing + item stacking will be patched/tweaked soon,
    ,

Levels

  • Revised a huge chunk of ice_intro (lvls 40ish to 85) and hard (100+) levels. (including @PumpShotty64 that one level you told me about.)
    • In general, all levels should now feel more 'do-able' even if you're on a streak.
      • Also, lots of levels should have more opportunities for getting large boosts (springs, boost coins),
      ,
    ,
  • Chasm level changes and more challenging mechanics are coming soon^tm,

Other Fixes

  • Fixed a bug where boosting out of the "hover" animation after level 100+ would result in this weird interaction (thanks @Wishful )

    Game becomes slow motion

Files

sky-drill-mac-beta.zip 135 MB
Version 1.3.0.2 39 days ago
sky-drill-win-beta.zip 107 MB
Version 1.3.0.2 39 days ago

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