Patch 1.3 changelog


Patch Notes 1.3

Mostly QoL changes, couple of fixes

Also changing versioning scheme, since the old one (e.g. 1.2a-g) does not play well with butler.

Changes:

- Added horizontal scroll bar for inventory items

- Added new tutorials for consumables, upgrades, and item unlocks

- Discord display names are now cleaned of special characters before being sent over to the database (@just hulk this may fix your issue)

- **Re-rolling** now takes **gold** instead of **levels**

- We'll see how this one plays out.

- Rerolling increments gold by 100 for each roll; going on an excavation for at least 50 levels resets the price back to 250 gold.

- Dampened ball bounce sound (thanks @Ashley)

- Increased **parachute boost** amount

- When spectating @Pumpshotty64 I noticed that using the parachute as a regular boost item felt underwhelming, since the player isn't teleported upwards (like they normally are when the parachute is used automatically). This change will hopefully mitigate this.

- Fixed **Darin 8 ball**

- The ball now just straight up increases gravity instead of "digging efficiency" (which before was just gravity, during the digging phase only). Now the ball's effects should be apparent even while climbing

- Set default window resolution to smaller for smaller resolutions

- Thanks @Ashley (I think this should fix the issue now? The window should still be resizable, so you can set it to any resolution you want.)

- Added a small **buffer** of time where a player **cannot die** as they ascend a level

- This will hopefully prevent situations like this: https://discord.com/channels/1400194798492717307/1400273174670606377

- Fixed short flickering that was occurring due to the "Vertigo" upgrade when starting to fall.

- Fixed a bug where the cameraFollow var wasn't being reset properly, resulting in the camera failing to follow the player at the start of some runs.

- Fixed generic equip slots appearing only once in the shop

- Updated the leaderboard system so that it updates your score based off your current online score, rather than your current local score.

- @starchu this will allow you to undo your negative score on the leaderboards lol

- **Added a new upgrade:** *Camp (A)*

- 10000g, +2 equip slots

Known issues

- At some point when the player has 30+ items they become unusable / jank? Need to do more investigating on this as I wasn't able to reproduce it

- There's a couple hard-difficulty levels (thanks @Pumpshotty64, @Wishful, @Poketostorm) that are not reasonably do-able when on fire. I will be making tweaks to these levels to hopefully make them less frustrating.

- Underground area looks like crap

- @jawnsonbit got my png?

- Drilling down causes "warping"

- I wasn't able to reproduce this issue (except with mochi). I think it's kinda funny though so it's staying in for now.

Files

skydrill-mac.zip 135 MB
Version 4 41 days ago
sky-drill-win-beta.zip 107 MB
Version 5 41 days ago

Get SKY DRILL

Leave a comment

Log in with itch.io to leave a comment.